The masquerade

the masquerade

Ergebnissen 1 - 16 von 98 Revelations of the Dark Mother; Die Offenbarungen der Dunklen Mutter, engl. Ausgabe (Vampire: The Masquerade Novels). 1. Vampire: The Masquerade - Bloodlines [PC Code - Steam]. von Activision. Plattform: Windows XP, Windows |. Alterseinstufung: USK ab 16 freigegeben. Vampire: The Masquerade – Bloodlines (kurz VTMB) ist ein vom US- amerikanischen Studio Troika Games entwickeltes Action-Rollenspiel. Es ist nach dem. Ich denke, Tabernacle hat einen casino tallinn besseren Klang. History Museum, sowie Wohnhäuser bedeutender Vampire. Juli Durchschnittlich bestenfalls aber gute Tür Typ. Schauplätze der Missionen sind Einrichtungen wie das L. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. November über Casino club of gr Lustige Nacht. Die Charaktere sind zumeist im Sinne des Spiels selbst Vampire. Danach lässt der Film casino club munich dem Menschen, kurz bevor er stirbt, etwas von dem Blut des Vampirs trinken. Englisch mit deutschen Bildschirmtexten. Bloodlines erlangte mit Veröffentlichung den Ruf, stark fehlerbehaftet riesenslalom herren live scheinbar überhastet auf den Markt gebracht worden zu sein. Dies sind kleinere Locations, in denen Bands eine Chance haben zu spielen.

The masquerade - think, that

Sind die Grenzwerte für Stickoxide und Feinstaub zu niedrig, gar ohne Grundlage erlassen worden, wie manche Lungenärzte behaupten? Auf MobyGames wurde das Spiel mit durchschnittlich 83 von Punkten bewertet, [21] während es auf Metacritic durchschnittlich 80 von Punkten erhielt. Ihnen nicht helfen kann. Einige dieser Disziplinen sind stark mit einem bestimmten Clan assoziiert z. Sie hat angeboten, mir etwas anderes zu geben. Englisch mit deutschen Bildschirmtexten.

The Masquerade Video

Vampire: The Masquerade - Bloodlines Soundtrack (Full)

The vampires of this canon believe themselves to descend from this Biblical progenitor. It is said that Cain was able to pass on his cursed state to others, thereby, making them like himself only somewhat weaker.

These first childer, known as the second generation, were said to have been made to keep him company, and they in turn made the third generation.

The third were supposedly numbered thirteen and are the semi-legendary founders of the thirteen original clans. When God caused the Great Flood , however, the city was destroyed and Cain disappeared, leaving his Childer to fend for themselves.

The third generation eventually rose up and slew their sires. Cain, upon discovering this, cursed them. Those who study the mythical vampire origins are called Noddists.

According to Noddist mythology there are claims that Cain will return at the end of time to judge his descendants: This event is known as Gehenna, the end of all vampiric races.

Others claim that Gehenna is simply the wakening of the Antediluvians who have returned to feed on the blood of their descendants.

Differing interpretations of the myths divide vampire society. The Sabbat, for example, take the myths quite literally and believe that it is their purpose to defend vampires from the depredations of the ancients.

The Camarilla is more dismissive, either claiming that Cain is nothing more than a myth or metaphor or outright suppressing the myths and their study.

Regardless as to whether or not the myths are true in the context of the game the myth of Cain represents important themes presented in the metaplot such as sins of the father coming back upon his children, the threat of apocalypse, questions of faith, conspiracies, and war of ages.

Golconda is a fabled state of enlightenment that offers vampires a release from their struggle with the Beast. Different editions have gone into different level of detail as to what Golconda is but all agree that it is an elusive and mysterious state and there is very little information in-game or out as to how to achieve it.

The Masquerade , the Masquerade refers to an organized conspiracy primarily orchestrated by the Camarilla to convince the general public that vampires do not exist.

The Camarilla believes the Masquerade is the cornerstone survival strategy for Kindred and fear that without it the kine would rise up and exterminate all the undead.

Prohibitions against exposing the existence of Kindred existed prior to the 15th century in a set of ancient laws known as the Traditions. The First Tradition reads:.

Doing such shall renounce thy claims of Blood. This stricture was not consistently nor as strictly enforced until the Inquisition of the 15th century required it.

During this period vampires were destroyed in large numbers by vampire hunters which largely prompted the formation of a sect known as the Camarilla whose primary purpose was to promote and enforce the Masquerade as a means of survival.

The Masquerade is largely enforced through self-policing, but it is primarily the job of the Prince in Camarilla controlled cities to enforce it.

Princes may use any means at their disposal to ensure vampire society stays hidden and that those who break the Masquerade are duly punished.

Punishments for breaches have a range but are usually draconian in nature due to the seriousness of the Masquerade. Final Death, often by means of a ritualized "Blood Hunt" by other vampires, is not uncommon.

When breaches do occur, the Camarilla takes great pains to repair them. The Masquerade is one of the main in-game points of contention between the two major factions of vampires in the World of Darkness.

While many vampires see the pragmatism in the Masquerade some do not agree with it. For example, the Sabbat do not uphold the Tradition that justifies the enforcement of the Masquerade but behind closed doors even they take some steps to contain breaches.

Vampires in the World of Darkness have a rich, complex, and diverse secret society with a range of ideologies, goals, and backgrounds.

Sects largely divide along ideological disputes surrounding the distribution of power among vampires, the role of vampires in the human world, and the ancient myths that allegedly explain the origins and purpose of vampires.

An important means of social distinction among vampires in this setting is through age. Younger vampires wanting respect and power must prove themselves to their elders.

While ambition can provide a degree of upward mobility among immortals, oftentimes respect comes to those who can prove they can survive. Vampires organize and divide themselves politically and ideologically into sects which form governing structure for undead societies.

Laws and norms concerning the place of vampires within the mortal world, feeding, the treatment of vessels, vampiric morality, secrecy, feeding grounds, Gehenna and the distribution of power form the basis of these divisions.

The two major sects are the Camarilla and the Sabbat, but there are other sects as well, such as the Inconnu or the Anarchs.

A sect is something a character may choose in-game, though this decision is often chosen for them by their Sire. Defection to one side or the other is possible, but come with great risk, as much of what motivates the Jyhad are the ideological differences between the Camarilla and the Sabbat.

The Masquerade offers the players the opportunity to play in a politically diverse world in which sects rule over all of vampire society.

While many factions and sub-sects exist in the game, the main focus is the conflict between the Camarilla, the Sabbat and the Anarchs. A vampire who rejects all associations with any sect and clan is known as "Autarkis".

The Laibon, called Kindred of the Ebony Kingdom by Western Kindred, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa.

The Kindred of the East , while sharing some superficial similarity to the western Kindred, are actually an entirely different variety of supernatural being.

It is widely accepted that there are thirteen clans with thirteen founders, though not all of them are technically Antediluvian. Some clan founders, such as Giovanni or Tremere, usurped their position via Diablerie.

Clans may have a social or political component to them, but a clan is not something a character chooses; it is something they are Embraced into.

Those without a clan are known as Caitiff, and are considered outsiders. The Masquerade introduces the use of 13 clans or major bloodlines in the game.

Through the back story of the game, Antediluvians started a war among themselves, called the Jyhad , and use their clansmen to fight this war for them.

Each Clan and Bloodline has a unique set of powers called Disciplines, and their own set of weaknesses, also unique to that particular branch of vampire.

For example, Toreador within the Sabbat style themselves Toreador antitribu. Some are so different that they are considered different bloodlines manifesting different Disciplines, weaknesses or even a different name.

Lasombra outside the Sabbat are considered antitribu while the Tzimisce outside the Sabbat are referred to as Old Clan.

A Sabbat offshoot of the Followers of Set is known as the Serpents of the Light, and have rejected both the clan founder and his Egyptian origin, in favor of the cultural trappings of Caribbean voodoo.

Bloodlines, on the other hand, either cannot trace their lineage to an Antediluvian founder or are too little in number to be considered a major player in the Jyhad.

Some Bloodlines are considered to be offshoots of existing clans. All bloodlines are treated as exceptionally rare in the game, leaving most of the interactions and story lines centered around the clans.

The Masquerade was ranked 6th in the reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time.

With a good group, though, it can be an immensely interesting and thought-provoking game, and one of the most effective horror RPGs around.

Despite its tendency to take itself a little seriously, Vampire: The Masquerade has a great deal to offer the more mature and serious gamer.

The game was inducted into the Origins Awards Hall of Fame in The original version was superseded by a second edition in , and a revised edition in The Masquerade game line was discontinued in , at which point it was superseded by Vampire: On March 17, , White Wolf announced the 20th Anniversary Edition, which was published during the Grand Masquerade event in New Orleans on September 15—17, , released to the attendees.

Customers not attending The Grand Masquerade were offered a limited time preorder option. The 20th Anniversary Edition officially revived Vampire: A 5th edition of Vampire: The Masquerade is scheduled for release in early The Apocalypse , Mage: The Ascension , Wraith: The Oblivion , Changeling: The Dreaming , Hunter: The Reckoning , Mummy: The Resurrection , Kindred of the East , and Demon: Although it is an entirely new game, rather than a continuation of the old, it uses many elements of the old game, including certain clan and discipline names and an updated version of the Storyteller rules system.

At the White Wolf Camarilla meeting in October it was decided to re-support this game system both in the official Camarilla fan club and outside to Table Top players.

The Masquerade books and gradually adding more as they were ready for print. From Wikipedia, the free encyclopedia. This article is about a tabletop game.

For the video game, see Vampire: The Masquerade — Bloodlines. Please help improve it by rewriting it in an encyclopedic style.

August Learn how and when to remove this template message. The Masquerade First Edition. The Encyclopedia of the Undead 1st ed.

Retrieved August 31, Interview with Mark Rein-Hagen". White Wolf, Part One: Retrieved September 17, Let the game stand entirely on its own merits.

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Los Angeles always had a thriving night life but no one really knows what lurks behind the glittering lights and seedy nightclubs.

While mortals live their normal lives, clans of vampires conspire and scheme to further their own mysterious goals.

As a newly-sired vampire, you are put to trial by the

Prohibitions against exposing the existence of Kindred existed prior to the 15th century in a set of ancient laws known as the Traditions.

The First Tradition reads:. Doing such shall renounce thy claims of Blood. This stricture was not consistently nor as strictly enforced until the Inquisition of the 15th century required it.

During this period vampires were destroyed in large numbers by vampire hunters which largely prompted the formation of a sect known as the Camarilla whose primary purpose was to promote and enforce the Masquerade as a means of survival.

The Masquerade is largely enforced through self-policing, but it is primarily the job of the Prince in Camarilla controlled cities to enforce it. Princes may use any means at their disposal to ensure vampire society stays hidden and that those who break the Masquerade are duly punished.

Punishments for breaches have a range but are usually draconian in nature due to the seriousness of the Masquerade.

Final Death, often by means of a ritualized "Blood Hunt" by other vampires, is not uncommon. When breaches do occur, the Camarilla takes great pains to repair them.

The Masquerade is one of the main in-game points of contention between the two major factions of vampires in the World of Darkness. While many vampires see the pragmatism in the Masquerade some do not agree with it.

For example, the Sabbat do not uphold the Tradition that justifies the enforcement of the Masquerade but behind closed doors even they take some steps to contain breaches.

Vampires in the World of Darkness have a rich, complex, and diverse secret society with a range of ideologies, goals, and backgrounds. Sects largely divide along ideological disputes surrounding the distribution of power among vampires, the role of vampires in the human world, and the ancient myths that allegedly explain the origins and purpose of vampires.

An important means of social distinction among vampires in this setting is through age. Younger vampires wanting respect and power must prove themselves to their elders.

While ambition can provide a degree of upward mobility among immortals, oftentimes respect comes to those who can prove they can survive.

Vampires organize and divide themselves politically and ideologically into sects which form governing structure for undead societies.

Laws and norms concerning the place of vampires within the mortal world, feeding, the treatment of vessels, vampiric morality, secrecy, feeding grounds, Gehenna and the distribution of power form the basis of these divisions.

The two major sects are the Camarilla and the Sabbat, but there are other sects as well, such as the Inconnu or the Anarchs.

A sect is something a character may choose in-game, though this decision is often chosen for them by their Sire. Defection to one side or the other is possible, but come with great risk, as much of what motivates the Jyhad are the ideological differences between the Camarilla and the Sabbat.

The Masquerade offers the players the opportunity to play in a politically diverse world in which sects rule over all of vampire society. While many factions and sub-sects exist in the game, the main focus is the conflict between the Camarilla, the Sabbat and the Anarchs.

A vampire who rejects all associations with any sect and clan is known as "Autarkis". The Laibon, called Kindred of the Ebony Kingdom by Western Kindred, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa.

The Kindred of the East , while sharing some superficial similarity to the western Kindred, are actually an entirely different variety of supernatural being.

It is widely accepted that there are thirteen clans with thirteen founders, though not all of them are technically Antediluvian.

Some clan founders, such as Giovanni or Tremere, usurped their position via Diablerie. Clans may have a social or political component to them, but a clan is not something a character chooses; it is something they are Embraced into.

Those without a clan are known as Caitiff, and are considered outsiders. The Masquerade introduces the use of 13 clans or major bloodlines in the game.

Through the back story of the game, Antediluvians started a war among themselves, called the Jyhad , and use their clansmen to fight this war for them.

Each Clan and Bloodline has a unique set of powers called Disciplines, and their own set of weaknesses, also unique to that particular branch of vampire.

For example, Toreador within the Sabbat style themselves Toreador antitribu. Some are so different that they are considered different bloodlines manifesting different Disciplines, weaknesses or even a different name.

Lasombra outside the Sabbat are considered antitribu while the Tzimisce outside the Sabbat are referred to as Old Clan.

A Sabbat offshoot of the Followers of Set is known as the Serpents of the Light, and have rejected both the clan founder and his Egyptian origin, in favor of the cultural trappings of Caribbean voodoo.

Bloodlines, on the other hand, either cannot trace their lineage to an Antediluvian founder or are too little in number to be considered a major player in the Jyhad.

Some Bloodlines are considered to be offshoots of existing clans. All bloodlines are treated as exceptionally rare in the game, leaving most of the interactions and story lines centered around the clans.

The Masquerade was ranked 6th in the reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time.

With a good group, though, it can be an immensely interesting and thought-provoking game, and one of the most effective horror RPGs around.

Despite its tendency to take itself a little seriously, Vampire: The Masquerade has a great deal to offer the more mature and serious gamer.

The game was inducted into the Origins Awards Hall of Fame in The original version was superseded by a second edition in , and a revised edition in The Masquerade game line was discontinued in , at which point it was superseded by Vampire: On March 17, , White Wolf announced the 20th Anniversary Edition, which was published during the Grand Masquerade event in New Orleans on September 15—17, , released to the attendees.

Customers not attending The Grand Masquerade were offered a limited time preorder option. The 20th Anniversary Edition officially revived Vampire: A 5th edition of Vampire: The Masquerade is scheduled for release in early The Apocalypse , Mage: The Ascension , Wraith: The Oblivion , Changeling: The Dreaming , Hunter: The Reckoning , Mummy: The Resurrection , Kindred of the East , and Demon: Although it is an entirely new game, rather than a continuation of the old, it uses many elements of the old game, including certain clan and discipline names and an updated version of the Storyteller rules system.

At the White Wolf Camarilla meeting in October it was decided to re-support this game system both in the official Camarilla fan club and outside to Table Top players.

The Masquerade books and gradually adding more as they were ready for print. From Wikipedia, the free encyclopedia. This article is about a tabletop game.

For the video game, see Vampire: The Masquerade — Bloodlines. Please help improve it by rewriting it in an encyclopedic style. August Learn how and when to remove this template message.

The Masquerade First Edition. The Encyclopedia of the Undead 1st ed. Retrieved August 31, Interview with Mark Rein-Hagen". White Wolf, Part One: Retrieved September 17, The Masquerade 20th Anniversary Edition.

The Book of Nod. Archived from the original on Academy of Adventure Gaming Arts and Design. Vampire the Masquerade - Sverige - White Wolf.

The Apocalypse List of books Mage: The Ascension List of books Wraith: The Dreaming Kindred of the East Hunter: The Fallen Orpheus Vampire: The Dark Ages Victorian Age: Vampire Kindred of the Ebony Kingdom Mage: The Requiem Clans and Bloodlines Werewolf: The Reckoning series Mage: The Masquerade — Bloodlines Vampire: The Masquerade — Redemption.

Retrieved from " https: The Masquerade Origins Award winners Role-playing games introduced in Views Read Edit View history. This page was last edited on 24 January , at Sign in Sign in Create account Sign in.

Hand-picking the best in gaming. Delivering user-friendly support enriched with additional customer benefits. See new chat messages, friend invites, as well as important announcements and deals relevant to you.

Now available for purchase Friend invite accepted. Friends list is currently empty. Play, chat, and share experiences with your friends on GOG.

Your cart is empty. Remove Move to wishlist Wishlisted Owned. Try adjusting the terms of your search, you can search by game titles, publishers, and developers.

Menu Store New releases. Sign in Create account Sign in. Why buy on GOG. No activation or online connection required to play.

Los Angeles always had a thriving night life but no one really knows what lurks behind the glittering lights and seedy nightclubs.

While mortals live their normal lives, clans of vampires conspire and scheme to further their own mysterious goals. As a newly-sired vampire, you are put to trial by the This game is part of your Welcome Offer!

Get this game for a special price just for you! Find more excellent games at great discounts. Action - Role-playing - Horror.

Windows XP, Vista, 7, 8, Buy all series for 5. The Masquerade - Redemption.

Final Death, often by means of a ritualized "Blood Hunt" by other vampires, is not uncommon. Your review should focus on your in-game experience only. Customers not attending The Grand Masquerade were offered a limited time preorder option. Characters can replace lost Vitae by drinking more blood. The game was inducted into the Origins Awards Hall casino games you can play for real money Fame in This stricture was not consistently nor as strictly enforced until the Inquisition of the 15th century required it. Vampire is based on the Ovo casino hoffmeister System. These tricks simulate many of schachweltmeisterschaft 2019 portrayed on film, such as turning into animals or mist, sleeping in the ground or having unnatural charisma and powers of hypnotic suggestion. The ApocalypseMage: The Masquerade — Bloodlines. Let the game stand entirely on its own merits. Characters in this world refer lotto abo online the supernatural blood in their bodies that sustains them as vitae. More info on cookies. Da der Konsum von Vampirblut einen Menschen emotional an den Spender bindet, haben sie meist die Rolle willenloser Sklaven, die man Ghule nennt. Heather must be broken for me. Die Grafik überzeugt mit vielen Details und erzeugt eine dichte Atmosphäre. Vereinigte Staaten Troika Games. Meine gespeicherten Beiträge ansehen. Für die Quests gibt es mehrere Lösungsmöglichkeiten, die sich auch auf weitere Dialogoptionen bei den NPCs und somit grob auf den weiteren Spielverlauf auswirken. Haven't played since , just installed unofficial patch. Jeder von ihnen gründete seinen eigenen Clan, indem er weitere Nachkommen zeugte. Unabhängig davon wurde häufig festgestellt, dass das Spiel eine sehr immersive Atmosphäre und Spielhandlung besitze, was zumeist zurückgeführt wird auf die stimmig erscheinende Reaktion der Spielwelt auf Interaktionen oder Charaktermerkmale des Spielercharakters , sowie auf die Vielzahl an Anspielungen, unter anderem auf den Cthulhu-Mythos , die erheblich zur Beliebtheit des Spiels beitrügen. Ist dieser Ort oder diese Aktivität nur für Erwachsene geeignet? In den letzten Wochen vor Abschluss durfte das Team abseits von Fehlerbehebungen keinerlei Veränderungen mehr am Spiel vornehmen. In der Eröffnungsszene des Spiels wird der wahlweise männliche oder weibliche Spielercharakter bei einem One Night Stand von seinem Sexualpartner gebissen und verwandelt sich in einen Vampir. Sie haben keinen Herzschlag, altern nicht und nehmen keine Nahrung mehr zu sich.

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